Sid Meier's Alpha Centauri
Author: Brian Reynolds
Manufacturer: Electronic Arts
ESRB Rating: Everyone
Customer Rating:




, based on 67 reviews
Lowest Price: $9.99
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Fans of earlier Sid Meier games, such as Civilization and Railroad Tycoon, will love Sid Meier's Alpha Centauri, the strategy game where players lead a colony expedition on a new planet. This game employs the same rules and concepts as Civilization, but with a new, slicker interface. Within the game, you can now automate tasks that--in the earlier game--were repetitive and dull. The factions also have a better mix of leaders; three of the seven factions are headed by women.
Players begin by assuming leadership of one of seven colony factions, establishing a base on the unexplored world. A balance of priorities is critical: conquering territory, developing technology, and expanding the faction's population are all crucial factors in your survival. If a faction's military output is low, it may be vulnerable to attacks by others or by dangerous mind worms that roam the landscape. On the other hand, building war machines at the expense of scientific research may result in trying to manage a massive but obsolete war machine or a rebellious population.
This easy-to-learn and thoroughly absorbing game takes the best features of the original classic and sets them in an exciting new world. --Alyx Dellamonica
Customer Reviews:




Let us then move over onto the positive qualities which Alpha Centauri, does, indeed, possess - the most obvious being the addictive quality inherent in the concept. The game induces that condition colloquially reknowned as "Just One More Turn Syndrome", where, upon giving oneself the eponymous admonishment, one tends to spend the entire evening and night playing instead. And, of course, upon recognizing this, one inevitably thinks "This is it. I will turn this computer off now... just after I finish this one turn" - and discovers that it is now 10 o'clock in the morning, and you have missed classes or work today. The game also features very deep and rewarding gameplay - having owned it for several years, this player still occasionally experiences new discoveries. Faction diplomacy offers more options than you will ever use, and all you will ever desire, if only the other players would accept your offers. Factions are well-designed and realistically portrayed for the most part, ignoring the contrivance of seven markedly distinct and dissimilar philosophies amongst the seven most influential individuals aboard the UNS Unity as being under artistic license. The backstory inbetween the game's release date and Planetfall is incredibly detailed, if difficult to track down, most of the in-game references being mere clues.
This, in turn, brings us to the subject of one of the primary virtues of Sid Meier's Alpha Centauri - the quotes. The game is figuratively speaking jam-packed with small blurbs, whether quoted from an actual, historical source, a fictional historical source or one of the faction leaders themselves in one of their numerous books. These are for the most part insightful, often thought-provoking and always appropriate to the technology, base facility or secret project in question, from the silly-sounding but forebodingly double-edged limerick and snippet of nursery rhyme used to introduce the "Cyborg Factory" or the "Dream Twister" Secret Projects, respectively, to the profound and inspiring pieces of rhetoric introducing the "Human Genome Project". However, one of the best aspects of Sid Meier's Alpha Centauri is the way it takes logical and predictable future technological developments, adds some reasonable extrapolated ones, and puts in just a touch of mysticism - sufficient to spice it up a bit, but insufficient to radically alter the vision of the future. Alpha Centauri's finest side was, and remains, its up-to-date actuality and apartisan exploration of the different aspects of human ideology, ambition and aspiration.
A true classic, worth the purchase even to play through it only once and hear all the clips.
















Alpha Centauri is a Sid Meier game, although it was designed by Brian Reynolds. It takes a lot of what Civilization had at the time (like Civ3 or 2 was the last Civ game to come out before this) and added much more depth to the game world. Just the details like videos and quotes for technology advances. You could create your own units, so I had crazy stuff like troop transports that can make orbital insertions, or insanely expensive aircraft which can ignore all base defenses. I even upgraded the supply crawlers to move faster and be better than relying on terraformers to make a base more profitable.
The best thing this has over Civ is that it takes place after Civilization, in the future. So you are actually discovering new units and technologies instead of the same old, same old: start with cavemen, move to the Castle age, Industrial, and finally Modern age. Theres none of that nonsense. Its science fiction and even has a storyline which unfolds as the game progresses.
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