Sid Meiers Civilization IV Beyond the Sword
Manufacturer: 2K Games
ESRB Rating: Everyone 10+
Customer Rating:




, based on 67 reviews
Lowest Price: $14.37
By Supplier: select2go
Availability: Usually ships in 1-2 business days
Editorial Review:
Civilization IV: Beyond The Sword will deliver new themes never seen in Civilization, many recommended by the fans. The expansion will focus on the late-game time periods after the invention of gunpowder and will deliver 12 challenging and decidedly different scenarios, ten new civilizations, 16 new leaders, five new wonders, and a variety of new units. Five new wonders - The Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues Earn a diplomatic victory and unlock the United Nations - then create new resolutions to expand your diplomatic options Advanced Starts let players buy an empire's components&begin play in a later part of the game -- experience new features of the expansion in a shorter time Enhanced AI is tougher to beat on the higher levels, and expanded its strategies for achieving victory












Did you ever load up Civ IV, then cringe when you up against a violence-prone leader like Salidin or Boudica? Groan, not more fighting to get in the way of my culture-based Civilization!
"Beyond The Sword" can help make Civ IV fun again.
This expansion pack adds lots of new AI personalities (example: Pericles the Greek, Sitting Bull the Native American (about time, too) and William of Orange of the Netherlands. You also get the "Great General" great person from Warlords, and lots of layered ways to win the game.
"Diplomacy" can be a tricky way to win the game, but with BtS you can create Vassal states out of almost-vanquished opponents...leave a remnant of your enemy standing, and they become a puppet state that will vote your will.
"Space Race" is much, much more complex
"Corporations" are founded and spread in the same fashion as religions, if you don't care to form a Civilization based on Fundamentalist Taoism.
Lots, and LOTS of special buildings and units. And I didn't even bother with the scenarios (the "Holy Roman Empire" one is a fav of mine.)
Really fun, and strongly recommended!








The first change one sees is in the graphics which make up the world, its buildings, and the actors in this world. The art in general and the color and animation in particular are all notably richer. For ancient units, the same unit from different civilizations will be dressed differently, and this is not limited to the civilization specific units. Egyptian workers have the typical ancient Egyptian headgear, apron, and bare chest, while the northern Europeans are appropriately bundled up for the cooler weather. The landscape art is also seems much richer, especially when you zoom in.
The biggest change to game play is the addition of corporations, which are developed and expanded with almost exactly the same mechanics as the game's religions. In fact, I'm sure they used the same code, but changed the names and the art. I have a sense that this addition, especially at lower difficulties, is not a great improvement. Creating a corporation requires the generation of an appropriate great person, and by the time you earn the Corporation advance, great people require so many points they are few and far between, not like the salad days of the ancient era. One `made up' objective I often try to accomplish is to found all the game's religions. And, with a little luck in finding an early settler in a village, this is quite doable at lower difficulties. On the other hand, I have yet to be able to create more than two out of the eight corporations. Another problem of their showing up late in the game is that they contribute only a small amount to money or culture toward winning objectives. I also miss the great graphics associated with building the world's religious centers. Why not add a feature to build corporate headquarters.
Another major change to game play is the enhanced espionage mechanics. Spies arrive much earlier and opportunities for using them are greater. And yet, I don't see them doing what I would have expected to be their greatest virtue, turning cities over to your civilization by revolt. This goes together with the fact that it is far harder to turn a city than it was in `Civ III'. There, one could conquer a good quarter to a third of an enemy's cities with culture alone, even before firing a shot. `Civ IV' may be more realistic, but not as much fun in this area.
The most welcome addition may be one of the least impressive. This is the addition of mobile artillery and blimps. One of the most dreadfully dull parts of combat between the catapult and aviation was the slow speed of siege weapons. Didn't the developers ever hear of the 19th century mobile artillery, dating back at least to Napoleon. The other side of the coin is the more realistic limitation on siege weapons. They can no longer capture cities or destroy units without assistance from infantry or cavalry.
On addition I find to be great fun are the incidents which pop up randomly now and then. They rarely add a lot to gameplay, but they certainly make the experience more enjoyable. This is a feature which could stand much enhancement to good effect.
My very favorite feature of this upgrade is the improved World Builder feature. On the one hand, this feature is literally an open opportunity to cheat until the cows come home. But, I am generally quite realistic in understanding that by custom terraforming the map and giving myself lots of free units in the beginning, I am simply not playing the game as Sid Meier intended. I am constructing my own starting and endpoints, and I simply do not always win according to my own conditions.
Most of the other additions are `more of the same'. More civilizations and more leaders in familiar civilizations, and yet, none of the new additions have made me give up my trusty Indians under Ghandi, with their souped up workers.
If you are any kind of fan of `Civilization XXX', get this upgrade and skip the `Warriors' upgrade. This has everything available in `Warriors'. If you are not a `Civilization' fan, this upgrade will not change your mind.
- 10 new civilizations
- 12 new scenarios
- 78 new units and 64 new buildings
- 16 new leaders
- 5 new technologies
Civilization IV: Beyond The Sword will deliver new themes never seen in Civilization, many recommended by the fans. The expansion will focus on the late-game time periods after the invention of gunpowder and will deliver 12 challenging and decidedly different scenarios, ten new civilizations, 16 new leaders, five new wonders, and a variety of new units. Five new wonders - The Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues Earn a diplomatic victory and unlock the United Nations - then create new resolutions to expand your diplomatic options Advanced Starts let players buy an empire's components&begin play in a later part of the game -- experience new features of the expansion in a shorter time Enhanced AI is tougher to beat on the higher levels, and expanded its strategies for achieving victory
Customer Reviews:




Civ 4 and Beyond the Sword on Vista
If you initially install Civ 4 and then update it through the advanced settings within the game then the expansion pack "Beyond The Sword" with install just fine with Vista. I hope this helps with those who have install issues with Vista and the expansion pack. 2008-08-10




Didn't work
The game didn't work. Tbe second disk was bad. Contacted the company and they wanted me to send it back within a designated time. I couldn't do that. I live to far from town to justify the trip just for a game. 2008-08-08




LOVE Civ IV...HATE long, protracted battle
In terms of $$$ per hour of play, this has got to be the best deal in an expansion pack since Ultima VII!
Did you ever load up Civ IV, then cringe when you up against a violence-prone leader like Salidin or Boudica? Groan, not more fighting to get in the way of my culture-based Civilization!
"Beyond The Sword" can help make Civ IV fun again.
This expansion pack adds lots of new AI personalities (example: Pericles the Greek, Sitting Bull the Native American (about time, too) and William of Orange of the Netherlands. You also get the "Great General" great person from Warlords, and lots of layered ways to win the game.
"Diplomacy" can be a tricky way to win the game, but with BtS you can create Vassal states out of almost-vanquished opponents...leave a remnant of your enemy standing, and they become a puppet state that will vote your will.
"Space Race" is much, much more complex
"Corporations" are founded and spread in the same fashion as religions, if you don't care to form a Civilization based on Fundamentalist Taoism.
Lots, and LOTS of special buildings and units. And I didn't even bother with the scenarios (the "Holy Roman Empire" one is a fav of mine.)
Really fun, and strongly recommended!
2008-08-03




Don't waste your money
The company sent out faulty disks that don't load. I've tried three different cds and all of them were useless. I'm tired of exchanging bad disks for more bad disks, this game is going in the trash. 2008-08-01




Lots of New Details and Eye Candy. Little gain in playability. Still Good
`Beyond the Sword' is the second upgrade to Firaxis' Games' title, `Sid Meier's Civilization IV', easily one of the top two or three most popular games, let alone strategy games, of all time on the PC. My impression is that the popular reaction to this upgrade is far more positive than to the first upgrade, named `Warriors'. And, it is quite true that this upgrade has much more to offer than `Warriors', but true to an upgrade rather than a `Civilization V', everything stays within the basic framework of the original game. But, Since `Civilization IV' was such a great advance over `Civilization III', this upgrade doesn't have to do a lot to sustain our interest. Should you have any doubts up to this point, I must assure you I am an avid `Civilization' fan, and it is virtually the only PC game I play, and I have been playing it since the release of `Civilization II'.
The first change one sees is in the graphics which make up the world, its buildings, and the actors in this world. The art in general and the color and animation in particular are all notably richer. For ancient units, the same unit from different civilizations will be dressed differently, and this is not limited to the civilization specific units. Egyptian workers have the typical ancient Egyptian headgear, apron, and bare chest, while the northern Europeans are appropriately bundled up for the cooler weather. The landscape art is also seems much richer, especially when you zoom in.
The biggest change to game play is the addition of corporations, which are developed and expanded with almost exactly the same mechanics as the game's religions. In fact, I'm sure they used the same code, but changed the names and the art. I have a sense that this addition, especially at lower difficulties, is not a great improvement. Creating a corporation requires the generation of an appropriate great person, and by the time you earn the Corporation advance, great people require so many points they are few and far between, not like the salad days of the ancient era. One `made up' objective I often try to accomplish is to found all the game's religions. And, with a little luck in finding an early settler in a village, this is quite doable at lower difficulties. On the other hand, I have yet to be able to create more than two out of the eight corporations. Another problem of their showing up late in the game is that they contribute only a small amount to money or culture toward winning objectives. I also miss the great graphics associated with building the world's religious centers. Why not add a feature to build corporate headquarters.
Another major change to game play is the enhanced espionage mechanics. Spies arrive much earlier and opportunities for using them are greater. And yet, I don't see them doing what I would have expected to be their greatest virtue, turning cities over to your civilization by revolt. This goes together with the fact that it is far harder to turn a city than it was in `Civ III'. There, one could conquer a good quarter to a third of an enemy's cities with culture alone, even before firing a shot. `Civ IV' may be more realistic, but not as much fun in this area.
The most welcome addition may be one of the least impressive. This is the addition of mobile artillery and blimps. One of the most dreadfully dull parts of combat between the catapult and aviation was the slow speed of siege weapons. Didn't the developers ever hear of the 19th century mobile artillery, dating back at least to Napoleon. The other side of the coin is the more realistic limitation on siege weapons. They can no longer capture cities or destroy units without assistance from infantry or cavalry.
On addition I find to be great fun are the incidents which pop up randomly now and then. They rarely add a lot to gameplay, but they certainly make the experience more enjoyable. This is a feature which could stand much enhancement to good effect.
My very favorite feature of this upgrade is the improved World Builder feature. On the one hand, this feature is literally an open opportunity to cheat until the cows come home. But, I am generally quite realistic in understanding that by custom terraforming the map and giving myself lots of free units in the beginning, I am simply not playing the game as Sid Meier intended. I am constructing my own starting and endpoints, and I simply do not always win according to my own conditions.
Most of the other additions are `more of the same'. More civilizations and more leaders in familiar civilizations, and yet, none of the new additions have made me give up my trusty Indians under Ghandi, with their souped up workers.
If you are any kind of fan of `Civilization XXX', get this upgrade and skip the `Warriors' upgrade. This has everything available in `Warriors'. If you are not a `Civilization' fan, this upgrade will not change your mind.
2008-08-01
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